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1. Which dread to pick? (post Phoenix buff) - in Ships and Modules [original thread]
Lloyd Roses wrote: Gypsio III wrote: Don't use a singular damage type on a Phoenix then, that's easy. Actually, yes. Loading three damage types in three launchers would save some people a lot of embarassment. Yeah. It's easy to get stu...
- by Gypsio III - at 2014.06.27 13:09:00
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2. Which dread to pick? (post Phoenix buff) - in Ships and Modules [original thread]
Don't use a singular damage type on a Phoenix then, that's easy.
- by Gypsio III - at 2014.06.27 12:17:00
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3. Which dread to pick? (post Phoenix buff) - in Ships and Modules [original thread]
Moros: best at PVE Naglfar: best all-round Phoenix: easily best small-scale capital killer Revelation: best at being reprocessed?
- by Gypsio III - at 2014.06.27 10:31:00
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4. The state of the Eagle - in Ships and Modules [original thread]
I'm not talking about changing the equation, I'm just saying normalise different-sized turrets' tracking to a specific value. For example, normalising all turrets to a sig res of 125 m would involve no change to medium turrets, increasing the qu...
- by Gypsio III - at 2014.06.24 22:39:00
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5. The state of the Eagle - in Ships and Modules [original thread]
Squatdog wrote: Jesus Christ. In the event that the target frig is stationary and within the Thrasher/Nado's optimal range, the Transversal vs. Tracking modifier is made irrelevant and the only real difference is Sig Radius vs. Sig Resolution....
- by Gypsio III - at 2014.06.24 10:33:00
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6. The state of the Eagle - in Ships and Modules [original thread]
Squatdog wrote: Gypsio III wrote: Squatdog wrote: Meanwhile, sig ALWAYS determines damage if the target is smaller than weapon system's sig resolution. These aren't missiles. So a Tornado with 1400mm arties has the same chance...
- by Gypsio III - at 2014.06.24 09:45:00
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7. The state of the Eagle - in Ships and Modules [original thread]
Squatdog wrote: Meanwhile, sig ALWAYS determines damage if the target is smaller than weapon system's sig resolution. These aren't missiles.
- by Gypsio III - at 2014.06.24 07:57:00
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8. The state of the Eagle - in Ships and Modules [original thread]
Nakovi Kitsune wrote: Drop some of the range bonus for something else (because really, what does anybody need 41km optimal with antimatter for?) So you can make a very tough fleet sHAC with good DPS and superior damage projection to a Deimos...
- by Gypsio III - at 2014.06.21 14:11:00
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9. Dude CCP really?....... really? A garmur thread. - in Ships and Modules [original thread]
The problem is warfare links.
- by Gypsio III - at 2014.06.07 16:35:00
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10. About the Revelation... - in Ships and Modules [original thread]
Range and EM damage? If you want EM damage, use a Naglfar - it does a lot more EM damage than the Rev. With two TCs, blasters Moros has more DPS at range than a dual-TC Pulse Revelation.
- by Gypsio III - at 2014.04.25 14:11:00
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11. Capacitor batteries - in Ships and Modules [original thread]
Multiple cap batteries work via the usual method of shield/armour resists. That is, they don't give you x% resistance to neuts, they take away x% of your vulnerability to neuts - with the standard implication that you can never reach 100% by this ...
- by Gypsio III - at 2014.04.25 08:41:00
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12. Rattlesnake price rise . - in Ships and Modules [original thread]
Bonuses for optimal and speed are out of place with the other Guristas ship. Since one of the themes behind these changes was to unify the pirate racial bonuses across ship classes, it's absurd to suggest these. The Rattler may or may not get supe...
- by Gypsio III - at 2014.04.13 16:43:00
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13. Rattlesnake price rise . - in Ships and Modules [original thread]
The super sentries would also lack the optimal and tracking bonuses of the nearest competitor, the Dominix. While tracking matters less on the fleet scale where appropriate support is more readily available, fleet scale also brings carriers as com...
- by Gypsio III - at 2014.04.13 15:05:00
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14. Rattlesnake price rise . - in Ships and Modules [original thread]
stoicfaux wrote: Right, but: Problem is that the RS will lose a lot of DPS due to heavy drone travel time for the PvE folks, even with a 500% drone buff. As for PVP, heavy drones would seem to be just slower missiles launched from a slow moving...
- by Gypsio III - at 2014.04.13 12:19:00
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15. Rattlesnake price rise . - in Ships and Modules [original thread]
stoicfaux wrote: My bet is that the RS will only be bonused for heavy drones and will be utterly useless for sentry work. In fact, I would go so far as to say that the RS will get six launchers in lieu of the kin/therm bonus and get a heavy dro...
- by Gypsio III - at 2014.04.13 00:06:00
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16. A Pirate high DPS Missile boat - in Ships and Modules [original thread]
Hagika wrote: IIshira wrote: Ireland VonVicious wrote: My RS gets 1241 DPS. 490 is from misslies. 576 when over heated. Good as we got for pirate missile boat for now. 490 DPS from Cruise missiles or Torpedoes? Its rage torps wi...
- by Gypsio III - at 2014.04.07 20:24:00
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17. A Pirate high DPS Missile boat - in Ships and Modules [original thread]
Malcanis wrote: Gypsio III wrote: Hagika wrote: Gypsio III wrote: Hagika wrote: The potential to hit is better, but in PVP, there is almost always a web,scram from the tackle. You sure about that? Do you carry tackle on you...
- by Gypsio III - at 2014.04.04 22:17:00
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18. A Pirate high DPS Missile boat - in Ships and Modules [original thread]
Hagika wrote: Gypsio III wrote: Hagika wrote: The potential to hit is better, but in PVP, there is almost always a web,scram from the tackle. You sure about that? Do you carry tackle on your fleets that go without a web and a scr...
- by Gypsio III - at 2014.04.04 17:33:00
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19. A Pirate high DPS Missile boat - in Ships and Modules [original thread]
Hagika wrote: The potential to hit is better, but in PVP, there is almost always a web,scram from the tackle. You sure about that?
- by Gypsio III - at 2014.04.04 17:08:00
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20. RLML - Why is it bad? - in Ships and Modules [original thread]
They're more frustrating than bad now. Sitting there watching the launchers blink during reload for 35 s can be so frustrating that some people just forget their DPS output during the previous 50 s. The inability to rapidly load the correct missil...
- by Gypsio III - at 2014.04.01 13:03:00
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